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Animation pack evaluation: Protofactor Climbing Animset

Technical verdict: Usable with conditions

Evaluation completeness: partial — all current file and contract checks ran; no current engine or visual acceptance ran.

Confidence: medium

Evaluation date: 2026-09-01

Current evaluator: AnimSmith 0.10.0

Report format: 2

Detailed evidence: Protofactor Climbing evidence

Technical decision

Official AnimSmith 0.10.0 loads all 77 delivered FBXs. The untouched baseline has 9,011 constant-track notes and no errors. Contracts cover 75 motion files: 34 pass and 41 fail, with 26 loop-closure, 41 rotational loop-seam, and 39 velocity loop-seam errors. One current constant-track candidate was generated and mechanically verified as part of the combined 17-candidate remediation rerun; it remains unpromoted. No current traversal, contact, root-motion, engine, or visual test establishes runtime acceptance.

Capability coverage

Complete core

  • The delivery has wall, ladder, obstacle, fall, jump, landing, entry, and exit filename families.

Partial supporting gameplay

  • Mechanical and declared-loop evidence is available, but traversal contacts and controller behavior are untested.

Absent

  • No current IK, retarget, engine, or artistic acceptance is established.

Runtime sets and authored motion

No important runtime sets were identified.

Integration recipe

  1. Members/topology: topology=not-evaluated; declare traversal chains after clip review.
  2. Timing/synchronization: sync=not-evaluated; resolve failed loop contracts first.
  3. State ownership: owner=not-evaluated; declare root-motion/controller ownership.
  4. Composition constraints: composition=full-body; do not approve wall or ladder contacts.
  5. Acceptance gate: gate=engine-and-visual-review; test traversal, contacts, IK, and build behavior.

Technical issue register

IDSeverityProblem and impactPrimary ownerCurrent actionFuture AnimSmith potentialEvidence/status
CL-010majorLoop continuity findings can cause transition pulses.artist-authorReview intended loops and correct/re-export motion.Current checks identify the gate; no artistic repair is implied.observed-animsmith; 41 contract failures.

Engine status

RuntimeEvidence levelTechnical resultRemaining gate
Unity unspecifiednot-evaluatedNo current import or traversal playback.Controller, contact, visual, and build tests.
Unreal Engine unspecifiednot-evaluatedNo current import or traversal playback.Retarget, IK, contact, and build tests.
Godot unspecifiednot-evaluatedNo current conversion or playback.Conversion/import and graph tests.
Bevy unspecifiednot-evaluatedNo current handoff or runtime test.glTF handoff and runtime test.

Fit and limitations

Use only after target-engine traversal and contact acceptance. Cross-pack and artistic compatibility remain untested.

Changes between AnimSmith versions

AnimSmith 0.10.0 — official release revalidated all 77 FBXs and 75 declared contracts, then ran one constant-track pruning candidate in the combined remediation pass. Earlier 0.7.0 evaluator and any engine or offline evidence are historical only.

Evidence status

Current evidence uses the official release and the canonical readiness ladder; commercial artifacts remain external.

Sources