Animation pack evaluation: Protofactor Climbing Animset
Technical verdict: Usable with conditions
Evaluation completeness: partial — all current file and contract checks ran; no current engine or visual acceptance ran.
Confidence: medium
Evaluation date: 2026-09-01
Current evaluator: AnimSmith 0.10.0
Report format: 2
Detailed evidence: Protofactor Climbing evidence
Technical decision
Official AnimSmith 0.10.0 loads all 77 delivered FBXs. The untouched baseline has 9,011 constant-track notes and no errors. Contracts cover 75 motion files: 34 pass and 41 fail, with 26 loop-closure, 41 rotational loop-seam, and 39 velocity loop-seam errors. One current constant-track candidate was generated and mechanically verified as part of the combined 17-candidate remediation rerun; it remains unpromoted. No current traversal, contact, root-motion, engine, or visual test establishes runtime acceptance.
Capability coverage
Complete core
- The delivery has wall, ladder, obstacle, fall, jump, landing, entry, and exit filename families.
Partial supporting gameplay
- Mechanical and declared-loop evidence is available, but traversal contacts and controller behavior are untested.
Absent
- No current IK, retarget, engine, or artistic acceptance is established.
Runtime sets and authored motion
No important runtime sets were identified.
Integration recipe
- Members/topology:
topology=not-evaluated; declare traversal chains after clip review. - Timing/synchronization:
sync=not-evaluated; resolve failed loop contracts first. - State ownership:
owner=not-evaluated; declare root-motion/controller ownership. - Composition constraints:
composition=full-body; do not approve wall or ladder contacts. - Acceptance gate:
gate=engine-and-visual-review; test traversal, contacts, IK, and build behavior.
Technical issue register
| ID | Severity | Problem and impact | Primary owner | Current action | Future AnimSmith potential | Evidence/status |
|---|---|---|---|---|---|---|
| CL-010 | major | Loop continuity findings can cause transition pulses. | artist-author | Review intended loops and correct/re-export motion. | Current checks identify the gate; no artistic repair is implied. | observed-animsmith; 41 contract failures. |
Engine status
| Runtime | Evidence level | Technical result | Remaining gate |
|---|---|---|---|
| Unity unspecified | not-evaluated | No current import or traversal playback. | Controller, contact, visual, and build tests. |
| Unreal Engine unspecified | not-evaluated | No current import or traversal playback. | Retarget, IK, contact, and build tests. |
| Godot unspecified | not-evaluated | No current conversion or playback. | Conversion/import and graph tests. |
| Bevy unspecified | not-evaluated | No current handoff or runtime test. | glTF handoff and runtime test. |
Fit and limitations
Use only after target-engine traversal and contact acceptance. Cross-pack and artistic compatibility remain untested.
Changes between AnimSmith versions
AnimSmith 0.10.0 — official release revalidated all 77 FBXs and 75 declared contracts, then ran one constant-track pruning candidate in the combined remediation pass. Earlier 0.7.0 evaluator and any engine or offline evidence are historical only.
Evidence status
Current evidence uses the official release and the canonical readiness ladder; commercial artifacts remain external.
Sources
- Protofactor, Animset: Climbing — product context.
- AnimSmith, CLI reference and game-ready clips — evaluation boundaries.