Animation pack evaluation: Protofactor Injured Animset
Technical verdict: Usable with conditions
Evaluation completeness: partial — all current file and contract checks ran; no current engine or visual acceptance ran.
Confidence: medium
Evaluation date: 2026-09-01
Current evaluator: AnimSmith 0.10.0
Report format: 2
Detailed evidence: Protofactor Injured evidence
Technical decision
Official AnimSmith 0.10.0 loads all 72 delivered FBXs. The untouched baseline has 9,915 constant-track notes and no errors. Contracts cover 70 motion files: 28 pass and 42 fail, with 15 loop-closure, 42 rotational loop-seam, and 31 velocity loop-seam errors. Fourteen declared in-place gait candidates and one constant-track candidate were generated and mechanically verified in the combined 17-candidate remediation rerun; all remain unpromoted. No current blend, root-motion, engine, retarget, contact, or visual test establishes acceptance.
Capability coverage
Complete core
- The delivery has injured idle, kneel, sit, transition, walk, and run filename families.
Partial supporting gameplay
- Current contract evidence covers 14 declared in-place files. Their external gait candidates are mechanically verified, but loop and blend conditions remain unresolved.
Absent
- No current recovery, retarget, masking, engine, or artistic acceptance is established.
Runtime sets and authored motion
No important runtime sets were identified.
Integration recipe
- Members/topology:
topology=not-evaluated; declare injured locomotion rings after clip review. - Timing/synchronization:
sync=not-evaluated; resolve failed loop contracts first. - State ownership:
owner=not-evaluated; declare IP/RM controller ownership. - Composition constraints:
composition=full-body; do not approve injury masks. - Acceptance gate:
gate=engine-and-visual-review; test blends, retarget, and gameplay behavior.
Technical issue register
| ID | Severity | Problem and impact | Primary owner | Current action | Future AnimSmith potential | Evidence/status |
|---|---|---|---|---|---|---|
| IN-010 | major | Loop continuity findings can cause visible wrap or transition pulses. | artist-author | Review intended loops and correct/re-export motion. | Current checks identify the gate; no artistic repair is implied. | observed-animsmith; 42 contract failures. |
Engine status
| Runtime | Evidence level | Technical result | Remaining gate |
|---|---|---|---|
| Unity unspecified | not-evaluated | No current import or playback. | Blend, mask, visual, and build tests. |
| Unreal Engine unspecified | not-evaluated | No current import or playback. | Retarget, graph, and build tests. |
| Godot unspecified | not-evaluated | No current conversion or playback. | Conversion/import and graph tests. |
| Bevy unspecified | not-evaluated | No current handoff or runtime test. | glTF handoff and runtime test. |
Fit and limitations
Use only after loop, blend, retarget, and visual acceptance. Cross-pack compatibility remains untested.
Changes between AnimSmith versions
AnimSmith 0.10.0 — official release revalidated all 72 FBXs and 70 declared contracts, then ran 14 declared in-place gait anchors and one constant-track pruning candidate in the combined remediation pass. Earlier 0.7.0 evaluator and any engine or offline evidence are historical only.
Evidence status
Current evidence uses the official release and the canonical readiness ladder; commercial artifacts remain external.
Sources
- Protofactor, Animset: Injured — product context.
- AnimSmith, CLI reference and game-ready clips — evaluation boundaries.