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Animation pack evaluation: Protofactor Injured Animset

Technical verdict: Usable with conditions

Evaluation completeness: partial — all current file and contract checks ran; no current engine or visual acceptance ran.

Confidence: medium

Evaluation date: 2026-09-01

Current evaluator: AnimSmith 0.10.0

Report format: 2

Detailed evidence: Protofactor Injured evidence

Technical decision

Official AnimSmith 0.10.0 loads all 72 delivered FBXs. The untouched baseline has 9,915 constant-track notes and no errors. Contracts cover 70 motion files: 28 pass and 42 fail, with 15 loop-closure, 42 rotational loop-seam, and 31 velocity loop-seam errors. Fourteen declared in-place gait candidates and one constant-track candidate were generated and mechanically verified in the combined 17-candidate remediation rerun; all remain unpromoted. No current blend, root-motion, engine, retarget, contact, or visual test establishes acceptance.

Capability coverage

Complete core

  • The delivery has injured idle, kneel, sit, transition, walk, and run filename families.

Partial supporting gameplay

  • Current contract evidence covers 14 declared in-place files. Their external gait candidates are mechanically verified, but loop and blend conditions remain unresolved.

Absent

  • No current recovery, retarget, masking, engine, or artistic acceptance is established.

Runtime sets and authored motion

No important runtime sets were identified.

Integration recipe

  1. Members/topology: topology=not-evaluated; declare injured locomotion rings after clip review.
  2. Timing/synchronization: sync=not-evaluated; resolve failed loop contracts first.
  3. State ownership: owner=not-evaluated; declare IP/RM controller ownership.
  4. Composition constraints: composition=full-body; do not approve injury masks.
  5. Acceptance gate: gate=engine-and-visual-review; test blends, retarget, and gameplay behavior.

Technical issue register

IDSeverityProblem and impactPrimary ownerCurrent actionFuture AnimSmith potentialEvidence/status
IN-010majorLoop continuity findings can cause visible wrap or transition pulses.artist-authorReview intended loops and correct/re-export motion.Current checks identify the gate; no artistic repair is implied.observed-animsmith; 42 contract failures.

Engine status

RuntimeEvidence levelTechnical resultRemaining gate
Unity unspecifiednot-evaluatedNo current import or playback.Blend, mask, visual, and build tests.
Unreal Engine unspecifiednot-evaluatedNo current import or playback.Retarget, graph, and build tests.
Godot unspecifiednot-evaluatedNo current conversion or playback.Conversion/import and graph tests.
Bevy unspecifiednot-evaluatedNo current handoff or runtime test.glTF handoff and runtime test.

Fit and limitations

Use only after loop, blend, retarget, and visual acceptance. Cross-pack compatibility remains untested.

Changes between AnimSmith versions

AnimSmith 0.10.0 — official release revalidated all 72 FBXs and 70 declared contracts, then ran 14 declared in-place gait anchors and one constant-track pruning candidate in the combined remediation pass. Earlier 0.7.0 evaluator and any engine or offline evidence are historical only.

Evidence status

Current evidence uses the official release and the canonical readiness ladder; commercial artifacts remain external.

Sources