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Animation pack evaluation: Protofactor Sword and Shield Animset

Technical verdict: Usable with conditions

Evaluation completeness: partial — current mechanical and declared-contract evidence completed; engine, visual, contact, and artistic acceptance were not rerun.

Confidence: medium

Evaluation date: 2026-09-01

Current evaluator: AnimSmith 0.10.0

Report format: 2

Detailed evidence: Protofactor Sword and Shield Animset evidence appendix

Technical decision

The current baseline is mechanically readable with AnimSmith 0.10.0, but this pack is not a blanket game-ready asset. 544 baseline commands completed successfully; strict contracts require loop and blend review. The 28 bounded remediation candidates comprise 24 gait-anchor, 3 prune-constant-tracks, and 1 duplicate-loop-endpoint removal transform; all exited 0 with post-output checks recorded in the external evidence projection. They remain external, unpromoted candidates pending engine, contact, and visual review.

Capability coverage

Complete core

  • Source inventory and serial AnimSmith baseline completed without publishing licensed inputs or derivatives.
  • 136 delivered FBX candidates were inspected, measured, and linted in both output formats.
  • Declared contracts and bounded remediation trials were rerun with the current evaluator.

Partial supporting gameplay

  • 132 declared-contract inputs: 34 clean and 230 non-clean command results.
  • Candidate transforms are mechanical evidence, not engine or artistic acceptance.

Absent

  • Current target-engine import/playback, blending, masking, retargeting, contact, performance, and artistic review.

Runtime sets and authored motion

No important runtime sets were identified.

Integration recipe

  1. Members/topology: topology=pack-local; construct project state graphs only from reviewed imported clips.
  2. Timing/synchronization: sync=contract-gated; use loop and seam findings to gate transitions.
  3. State ownership: owner=project-controller; assign root-motion ownership per state.
  4. Composition constraints: composition=full-body-review; validate masks, props, IK, and attachments.
  5. Acceptance gate: gate=engine-visual-contact; require import, playback, contact, and visual sign-off.

Technical issue register

IDSeverityProblem and impactPrimary ownerCurrent actionFuture AnimSmith potentialEvidence/status
PF-010majorDeclared loop and seam contracts do not pass for the full selected corpus; clip-level admission is required. Guidance.unknownKeep non-clean clips out of production runtime sets.Generic validation and conforming assistance may help.observed-animsmith; current contract evidence.
PF-011minorGenerated candidates are mechanical signals, not visual acceptance. Guidance.unknownReview deltas and playback.Generic track cleanup is applicable.observed-animsmith; 28/28 transforms exit 0.

Engine status

RuntimeEvidence levelTechnical resultRemaining gate
Unitynot-evaluatedNo current import or playback was run.Disposable-project import and visual controller tests.
Unreal Enginenot-evaluatedNo current import or playback was run.Import, retarget, and blend tests.
Godotnot-evaluatedNo current import or playback was run.Conversion/import route and runtime tests.
Bevynot-evaluatedNo current import or playback was run.Conversion, loading, graph, and performance tests.

Fit and limitations

This is current mechanical evidence, not a guarantee of engine readiness, gameplay suitability, or artistic quality. Licensed source, candidate outputs, and local evidence remain private.

Changes between AnimSmith versions

AnimSmith 0.10.0 — revalidated current inventory, baseline, declared contracts, and bounded remediation using the official FBX-capable release binary. AnimSmith 0.7.0 — retained historical evidence is superseded for current-state conclusions.

Evidence status

See the readiness ladder and appendix. Mechanical completion is separate from engine and visual acceptance.

Sources