Animation pack evaluation: Protofactor Ultimate Animation Collection (partial: eight packs)
Technical verdict: Insufficient technical evidence
Evaluation completeness: partial — eight constituent source baselines and declared contracts were rerun with AnimSmith 0.10.0; no current collection binding, semantic classification, runtime-set, cross-pack, engine, or visual acceptance run exists.
Confidence: medium
Evaluation date: 2026-09-01
Current evaluator: AnimSmith 0.10.0
Report format: 2
Detailed evidence: partial collection evidence appendix
Technical decision
The official AnimSmith 0.10.0 release reran Basic Locomotion, Sword & Shield, Campfire, Climbing, Injured, 1-Handed Melee, 2-Handed Melee, and Dual Swords. They contain 918 source candidates, including 895 individual motion-labelled inputs. This is current mechanical intake evidence, not collection-level approval.
No current collection binding was rendered, so this rollup has no accepted canonical logical-motion inventory, semantic roles, runtime sets, cross-pack handoffs, or package-wide remediation result. The eight constituents produced 159 external transform candidates, but none was promoted or accepted for an engine. A project must make its own clip-selection, root-authority, contact, controller, and target-character decisions.
Capability coverage
Complete core
- Current source-inventory, baseline, and declared-contract evidence exists for each of the eight named constituents.
- The current report establishes the mechanical scope boundary: 918 source candidates and 895 individual motion-labelled inputs.
Partial supporting gameplay
- All eight constituents have bounded external AnimSmith transform candidates; their runtime selection, visual result, and gameplay suitability remain untested.
Absent
- No current canonical role classification, runtime-set inventory, cross-pack blend/mask/transition evidence, target rig, engine run, or visual acceptance.
- Fifteen collection constituents are outside this partial evaluation: 2-Handed Gun, Assault Rifle, Bazooka, Bow & Arrow, Combat Bare Fists, Creature, Crowd, Double Guns, Fencing, Hostage, Minigun, Push & Pull Cube, Shotgun, Wizard, and Zombie.
Runtime sets and authored motion
No important runtime sets were identified.
Integration recipe
- Members/topology:
topology=not-evaluated; preserve constituent boundaries and declare selected clips before creating collection graphs. - Timing/synchronization:
sync=not-evaluated; resolve declared-contract findings and measure only project-selected transition or blend candidates. - State ownership:
owner=not-evaluated; assign one root/displacement authority per selected clip and state. - Composition constraints:
composition=full-body; do not approve masks, additive use, or cross-pack handoffs from this rollup. - Acceptance gate:
gate=current-cross-pack-engine-and-visual-review; rerun selected compatibility, controller, contact, retarget, build, and visual tests.
Technical issue register
| ID | Severity | Problem and impact | Primary owner | Current action | Future AnimSmith potential | Evidence/status |
|---|---|---|---|---|---|---|
| UC-010 | blocker | No current collection binding, role taxonomy, or runtime-set inventory exists, so the corpus cannot safely define collection graphs. Readiness guidance applies. | unknown | Select clips and declare collection roles, sets, and ownership in the target project. | A current collection manifest could preserve declared grouping evidence. | not-evaluated; 895 motion-labelled inputs remain unclassified at collection level. |
| UC-011 | major | Current declared-contract findings require clip-by-clip loop and continuity decisions before blend or transition use. Guidance: not applicable. | artist-author | Repair or re-export malformed source where required; otherwise document intended policy. | Declared mechanical diagnostics can support review, not infer intent. | observed-animsmith; constituent-specific results are linked above. |
| UC-012 | major | Cross-pack co-installation and engine behavior have no current validation. Guidance: not applicable. | engine-config | Run only project-relevant compatibility and engine tests using selected clips. | Cross-pack diagnostics could make the comparison reproducible. | not-evaluated; no current engine run. |
| UC-013 | major | Fifteen constituents are excluded, so this partial rollup cannot support a collection-wide coverage, compatibility, or value conclusion. Guidance: not applicable. | unknown | Evaluate additional constituents in bounded waves with a defined game decision. | Tooling cannot establish evidence for excluded content. | not-evaluated; explicit scope boundary. |
Engine status
| Runtime | Evidence level | Technical result | Remaining gate |
|---|---|---|---|
| Unity | not-evaluated | No current import or playback run. | Co-import, controller, visual, root-motion, contacts, retarget, compression, and build tests. |
| Unreal Engine | not-evaluated | No current import or playback run. | Import, retarget, graph, contact, and build tests. |
| Godot | not-evaluated | No current conversion, import, or playback run. | Conversion/import, graph, contact, and export tests. |
| Bevy | not-evaluated | No current conversion, addressability, or runtime run. | Conversion, target mapping, runtime, and performance tests. |
Fit and limitations
This report is suitable only as a mechanically scoped intake record for a project prepared to select clips and run its own current compatibility and engine tests. It does not support a blanket game-ready, engine-ready, retarget-ready, or artistic-ready conclusion.
It is a poor basis for approving a universal locomotion graph, seamless cross-pack transitions, masks, contact actions, first-person, motion matching, networking, or the fifteen excluded constituents without new scoped evidence.
Changes between AnimSmith versions
AnimSmith 0.10.0 — official release evidence revalidated all eight constituent source baselines, declared contracts, and 159 bounded constituent remediation candidates. The current rollup intentionally records only constituent-derived counts and findings; collection-level taxonomy, runtime sets, and compatibility were not regenerated.
AnimSmith 0.7.0 — historical collection output recorded 582 logical motions, 90 runtime-set records, 14 cross-pack candidates, and 159 external candidates. Those superseded collection-derived claims are retained as historical context only and are not current evidence.
AnimSmith 0.4.0 — retained dated Unity 6000.5.8f1 graph probes recorded 22/22 contextual and 33/33 melee required checks with four expected Generic-rig failures; a shared-path comparison recorded 700 byte-identical comparisons across 28 constituent pairs. Neither result was rerun and neither is current engine or compatibility evidence.
Evidence status
Current evidence is the official 0.10.0 constituent rerun: 918 source candidates, 895 individual motion-labelled inputs, 3,672 baseline commands, and 159 external transform candidates across all eight constituents. Current canonical logical-motion and runtime-set totals are both zero because no collection classification or binding was accepted. The readiness ladder and appendix define the exact boundary.
Sources
- Constituent reports: Basic Locomotion, Sword & Shield, Campfire, Climbing, Injured, 1-Handed Melee, 2-Handed Melee, and Dual Swords.
- Protofactor, Ultimate Animation Collection and End User License Agreement.
- AnimSmith, game-ready clips and CLI reference.